purchasing_cedar=new makeCM("purchasing_cedar") //Making the menu object. Argument: menuname

//Menu properties 
purchasing_cedar=new makeCM("purchasing_cedar")
//purchasing_cedar.pxBetween=-1
purchasing_cedar.pxBetween=30
purchasing_cedar.fromLeft=347 
purchasing_cedar.fromTop=0
purchasing_cedar.rows=1
purchasing_cedar.menuPlacement="left"
purchasing_cedar.offlineRoot="" 
purchasing_cedar.onlineRoot="" 
purchasing_cedar.resizeCheck=1 
purchasing_cedar.wait=300 
purchasing_cedar.fillImg="/images/cm_fill.gif"
purchasing_cedar.zIndex=70

//Background bar properties
purchasing_cedar.useBar=0 //Set to 1 to turn on background bar
purchasing_cedar.barWidth="0"
purchasing_cedar.barHeight="menu" 
purchasing_cedar.barClass="ZZ-NO-TOUCH-clBar"
purchasing_cedar.barX=0 
purchasing_cedar.barY=0
purchasing_cedar.barBorderX=0
purchasing_cedar.barBorderY=0
purchasing_cedar.barBorderClass="ZZ-NO-TOUCH-clBorder0"

purchasing_cedar.level[0]=new cm_makeLevel() //Add this for each new level
purchasing_cedar.level[0].width=129 //width of each menu item
purchasing_cedar.level[0].height=18
purchasing_cedar.level[0].borderX=0 //Width + height of the borders in pixels, can be 0
purchasing_cedar.level[0].borderY=0
purchasing_cedar.level[0].offsetX=0 //Offset of the next level menu items
purchasing_cedar.level[0].offsetY=0
purchasing_cedar.level[0].rows=0 //0 to make subs drop down, 1 to make them drop horizontal
purchasing_cedar.level[0].arrow=0 // Is there an arrow shown for subs, 1 if yes, 0 if no
purchasing_cedar.level[0].align="bottom"
purchasing_cedar.level[0].regClass="ZZ-NO-TOUCH-cl0" //Name of the class files to use for this menu
purchasing_cedar.level[0].overClass="ZZ-NO-TOUCH-cl0over"
purchasing_cedar.level[0].borderClass="ZZ-NO-TOUCH-clBorder0"

//EXAMPLE SUB LEVEL[1] PROPERTIES - You have to spesify the properties you want different from LEVEL[1] OR LEVEL[0] - If you want all items to look the same just remove this
purchasing_cedar.level[1]=new cm_makeLevel() //Add this for each new level (adding one to the number)
purchasing_cedar.level[1].width=129
purchasing_cedar.level[1].height=15
purchasing_cedar.level[1].offsetX=129
purchasing_cedar.level[1].offsetY=-15-2
purchasing_cedar.level[1].borderX=1 //Width + height of the borders in pixels, can be 0
purchasing_cedar.level[1].borderY=1
purchasing_cedar.level[1].arrow=1 // Is there an arrow shown for subs, 1 if yes, 0 if no
purchasing_cedar.level[1].align="bottom"
purchasing_cedar.level[1].arrowWidth=9
purchasing_cedar.level[1].arrowHeight=13
purchasing_cedar.level[1].arrow="/images/menu_arrow.gif"
purchasing_cedar.level[1].regClass="ZZ-NO-TOUCH-cl1"
purchasing_cedar.level[1].overClass="ZZ-NO-TOUCH-cl1over"
purchasing_cedar.level[1].borderClass="ZZ-NO-TOUCH-clBorder1"

//EXAMPLE SUB LEVEL[2] PROPERTIES - You have to spesify the properties you want different from LEVEL[1] OR LEVEL[0] - If you want all items to look the same just remove this
purchasing_cedar.level[2]=new cm_makeLevel() //Add this for each new level (adding one to the number)
purchasing_cedar.level[2].width=129
purchasing_cedar.level[2].height=15
purchasing_cedar.level[2].offsetX=129
purchasing_cedar.level[2].offsetY=-15-2
purchasing_cedar.level[2].borderX=1 //Width + height of the borders in pixels, can be 0
purchasing_cedar.level[2].borderY=1
purchasing_cedar.level[2].arrow=1 // Is there an arrow shown for subs, 1 if yes, 0 if no
purchasing_cedar.level[2].align="bottom"
purchasing_cedar.level[2].arrowWidth=9
purchasing_cedar.level[2].arrowHeight=13
purchasing_cedar.level[2].arrow="/images/menu_arrow.gif"
purchasing_cedar.level[2].regClass="ZZ-NO-TOUCH-cl2"
purchasing_cedar.level[2].overClass="ZZ-NO-TOUCH-cl2over"
purchasing_cedar.level[2].borderClass="ZZ-NO-TOUCH-clBorder2"
